Citatio: Thesaurus Linguarum Hethaeorum digitalis, hethiter.net/: TLHdig HHT 81 (2021-12-31)

1′ [ták-ku-wa-aš-ta(mng. unkn.):2SG.IMP={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
if:={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
to correspond:3SG.IMP={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
(mng. unkn.):2SG.IMP=={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
if:==={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
to correspond:3SG.IMP===={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
to present:3SG.PRS.MP====={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
(mng. unkn.):VBN.GEN.SG======{PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
ša-ra-a]up:;
(wooden object):{ALL, VOC.SG, STF};
:{GN(UNM), GN.VOC.SG, GN.ALL, GN.STF, GN.HURR.ABS.SG};
(mng. unkn.):HURR.ESS||HITT.D/L.SG
ú-[ez-zito come:3SG.PRS;
to cry:3SG.PRS
]

[ták-ku-wa-aš-taša-ra-a]ú-[ez-zi
(mng. unkn.)
2SG.IMP={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
if
={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
to correspond
3SG.IMP={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
(mng. unkn.)
2SG.IMP=={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
if
==={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
to correspond
3SG.IMP===={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
to present
3SG.PRS.MP====={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
(mng. unkn.)
VBN.GEN.SG======{PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
up

(wooden object)
{ALL, VOC.SG, STF}

{GN(UNM), GN.VOC.SG, GN.ALL, GN.STF, GN.HURR.ABS.SG}
(mng. unkn.)
HURR.ESS||HITT.D/L.SG
to come
3SG.PRS
to cry
3SG.PRS

2′ [ ](-)i[a(-) ]

3′ [ ] DIŠKUR-ašStorm-god:{DN.FNL(a).HITT.NOM.SG.C, DN.HITT.GEN.SG};
Storm-god:DN.HURR.ERG;
Storm-god:{DN.HURR.ABS, DN(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
[ ]


DIŠKUR-aš
Storm-god
{DN.FNL(a).HITT.NOM.SG.C, DN.HITT.GEN.SG}
Storm-god
DN.HURR.ERG
Storm-god
{DN.HURR.ABS, DN(UNM)}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}

4′ [ták-ku-wa-aš]-ta(mng. unkn.):2SG.IMP={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
if:={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
to correspond:3SG.IMP={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
(mng. unkn.):2SG.IMP=={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
if:==={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
to correspond:3SG.IMP===={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
to present:3SG.PRS.MP====={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT};
(mng. unkn.):VBN.GEN.SG======{PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
ša-a-raup:;
(wooden object):{ALL, VOC.SG, STF};
:{GN(UNM), GN.VOC.SG, GN.ALL, GN.STF, GN.HURR.ABS.SG};
(mng. unkn.):HURR.ESS||HITT.D/L.SG
ú-ez-[zito come:3SG.PRS;
to cry:3SG.PRS
nu]CONNn

[ták-ku-wa-aš]-taša-a-raú-ez-[zinu]
(mng. unkn.)
2SG.IMP={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
if
={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
to correspond
3SG.IMP={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
(mng. unkn.)
2SG.IMP=={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
if
==={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
to correspond
3SG.IMP===={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
to present
3SG.PRS.MP====={PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
(mng. unkn.)
VBN.GEN.SG======{PPRO.3SG.C.NOM=PPRO.2SG.DAT, PPRO.3PL.C.ACC=PPRO.2SG.DAT}
up

(wooden object)
{ALL, VOC.SG, STF}

{GN(UNM), GN.VOC.SG, GN.ALL, GN.STF, GN.HURR.ABS.SG}
(mng. unkn.)
HURR.ESS||HITT.D/L.SG
to come
3SG.PRS
to cry
3SG.PRS
CONNn

5′ [1one:QUANcar MULStar (deified):{DN(UNM), DN.HURR.ABS};
star:{(UNM)};
star stone:{(UNM)}
ZAG-a]zborder:ABL;
right:ADV;
right of:POSP;
right:ABL;
shoulder:ABL;
border:{(UNM)};
to become favourable:3SG.PRS;
right:{(UNM)}
ar-tato stand:3SG.PRS.MP;
to wash:3SG.PST;
to wash:2SG.PST;
to saw:2SG.IMP;
(big bird):{NOM.COLL.C, ACC.COLL.C};
(big bird):{VOC.SG, ALL, STF};
city:HURR.ESS||HITT.D/L.SG;
city:{HURR.ABS.SG, STF}
la-am-na-ašmoment:{GEN.SG, GEN.PL, D/L.PL};
name:{GEN.SG, GEN.PL, D/L.PL};
name:{NOM.SG.N, ACC.SG.N, STF}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
[LUGAL-uš]king:{FNL(u).NOM.SG.C, VOC.SG, ACC.PL.C};
:{DN(UNM), DN.HURR.ABS};
king:{(UNM)};
royal status:3SG.PRS

[1MULZAG-a]zar-tala-am-na-aš[LUGAL-uš]
one
QUANcar
Star (deified)
{DN(UNM), DN.HURR.ABS}
star
{(UNM)}
star stone
{(UNM)}
border
ABL
right
ADV
right of
POSP
right
ABL
shoulder
ABL
border
{(UNM)}
to become favourable
3SG.PRS
right
{(UNM)}
to stand
3SG.PRS.MP
to wash
3SG.PST
to wash
2SG.PST
to saw
2SG.IMP
(big bird)
{NOM.COLL.C, ACC.COLL.C}
(big bird)
{VOC.SG, ALL, STF}
city
HURR.ESS||HITT.D/L.SG
city
{HURR.ABS.SG, STF}
moment
{GEN.SG, GEN.PL, D/L.PL}
name
{GEN.SG, GEN.PL, D/L.PL}
name
{NOM.SG.N, ACC.SG.N, STF}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
king
{FNL(u).NOM.SG.C, VOC.SG, ACC.PL.C}

{DN(UNM), DN.HURR.ABS}
king
{(UNM)}
royal status
3SG.PRS

6′ [ut-ne-ecountry:{NOM.SG.N, ACC.SG.N, NOM.PL.N, ACC.PL.N, D/L.SG, STF} an-d]a-anto be warm:PTCP.ACC.SG.C;
inside:;
equal:ACC.SG.C
[ki-i-ša]to become:3SG.PRS.MP;
well-being:;
cubit:{(ABBR)}


[ut-ne-ean-d]a-an[ki-i-ša]
country
{NOM.SG.N, ACC.SG.N, NOM.PL.N, ACC.PL.N, D/L.SG, STF}
to be warm
PTCP.ACC.SG.C
inside

equal
ACC.SG.C
to become
3SG.PRS.MP
well-being

cubit
{(ABBR)}

7′ [ ]x-ta ⟨⟨**⟩⟩ ša-ra-aup:;
(wooden object):{ALL, VOC.SG, STF};
:{GN(UNM), GN.VOC.SG, GN.ALL, GN.STF, GN.HURR.ABS.SG};
(mng. unkn.):HURR.ESS||HITT.D/L.SG
ú-ez-zito come:3SG.PRS;
to cry:3SG.PRS
[ ]

]x-ta⟨⟨**⟩⟩ša-ra-aú-ez-zi
up

(wooden object)
{ALL, VOC.SG, STF}

{GN(UNM), GN.VOC.SG, GN.ALL, GN.STF, GN.HURR.ABS.SG}
(mng. unkn.)
HURR.ESS||HITT.D/L.SG
to come
3SG.PRS
to cry
3SG.PRS

8′ [ GÙB]-la-azleft:FNL(l).ABL;
to the left:ADV;
to the left of:POSP;
to become unfavourable:3SG.PRS;
to become unfavourable:PTCP.NOM.SG.C
*ar-ta*to stand:3SG.PRS.MP;
to wash:3SG.PST;
to wash:2SG.PST;
to saw:2SG.IMP;
(big bird):{NOM.COLL.C, ACC.COLL.C};
(big bird):{VOC.SG, ALL, STF};
city:HURR.ESS||HITT.D/L.SG;
city:{HURR.ABS.SG, STF}
lam-na-ašmoment:{GEN.SG, GEN.PL, D/L.PL};
name:{GEN.SG, GEN.PL, D/L.PL};
name:{NOM.SG.N, ACC.SG.N, STF}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
[LUGAL-uš]king:{FNL(u).NOM.SG.C, VOC.SG, ACC.PL.C};
:{DN(UNM), DN.HURR.ABS};
king:{(UNM)};
royal status:3SG.PRS

GÙB]-la-az*ar-ta*lam-na-aš[LUGAL-uš]
left
FNL(l).ABL
to the left
ADV
to the left of
POSP
to become unfavourable
3SG.PRS
to become unfavourable
PTCP.NOM.SG.C
to stand
3SG.PRS.MP
to wash
3SG.PST
to wash
2SG.PST
to saw
2SG.IMP
(big bird)
{NOM.COLL.C, ACC.COLL.C}
(big bird)
{VOC.SG, ALL, STF}
city
HURR.ESS||HITT.D/L.SG
city
{HURR.ABS.SG, STF}
moment
{GEN.SG, GEN.PL, D/L.PL}
name
{GEN.SG, GEN.PL, D/L.PL}
name
{NOM.SG.N, ACC.SG.N, STF}={PPRO.3SG.C.NOM, PPRO.3PL.C.ACC}
king
{FNL(u).NOM.SG.C, VOC.SG, ACC.PL.C}

{DN(UNM), DN.HURR.ABS}
king
{(UNM)}
royal status
3SG.PRS

9′ [KUR-ecountry:{FNL(e).NOM.SG.N, FNL(e).ACC.SG.N, FNL(e).NOM.PL.N, FNL(e).ACC.PL.N, FNL(e).D/L.SG};
representation of a mountain:{(UNM)}={PPRO.3SG.N.NOM, PPRO.3SG.N.ACC, PPRO.3PL.C.NOM, PPRO.3PL.N.NOM, PPRO.3PL.N.ACC};
country:{(UNM)}={PPRO.3SG.N.NOM, PPRO.3SG.N.ACC, PPRO.3PL.C.NOM, PPRO.3PL.N.NOM, PPRO.3PL.N.ACC}
an]-da-anto be warm:PTCP.ACC.SG.C;
inside:;
equal:ACC.SG.C
ki-i-šato become:3SG.PRS.MP;
well-being:;
cubit:{(ABBR)}
ut-ni-[kánword:D/L.SG;
:{DN(UNM)}
ḫar-ni-ik-zi]to destroy:3SG.PRS


[KUR-ean]-da-anki-i-šaut-ni-[kánḫar-ni-ik-zi]
country
{FNL(e).NOM.SG.N, FNL(e).ACC.SG.N, FNL(e).NOM.PL.N, FNL(e).ACC.PL.N, FNL(e).D/L.SG}
representation of a mountain
{(UNM)}={PPRO.3SG.N.NOM, PPRO.3SG.N.ACC, PPRO.3PL.C.NOM, PPRO.3PL.N.NOM, PPRO.3PL.N.ACC}
country
{(UNM)}={PPRO.3SG.N.NOM, PPRO.3SG.N.ACC, PPRO.3PL.C.NOM, PPRO.3PL.N.NOM, PPRO.3PL.N.ACC}
to be warm
PTCP.ACC.SG.C
inside

equal
ACC.SG.C
to become
3SG.PRS.MP
well-being

cubit
{(ABBR)}
word
D/L.SG

{DN(UNM)}
to destroy
3SG.PRS

10′ [ ] ša-ra-aup:;
(wooden object):{ALL, VOC.SG, STF};
:{GN(UNM), GN.VOC.SG, GN.ALL, GN.STF, GN.HURR.ABS.SG};
(mng. unkn.):HURR.ESS||HITT.D/L.SG
ú-[ez-zito come:3SG.PRS;
to cry:3SG.PRS
]

text breaks off

ša-ra-aú-[ez-zi
up

(wooden object)
{ALL, VOC.SG, STF}

{GN(UNM), GN.VOC.SG, GN.ALL, GN.STF, GN.HURR.ABS.SG}
(mng. unkn.)
HURR.ESS||HITT.D/L.SG
to come
3SG.PRS
to cry
3SG.PRS
1.1026458740234